Class I Tournaments open to USYSA, US Club Soccer, USSSA, and FIFA affiliated teams. Tiger Tournaments combine top-level competition with professional tournament organization – competitive bracketing, premium fields and top referees. All attending teams will be provided Home and Away Tents, Team Benches, Pro-Trainers, and Gatorade Stations.
U.S. teams must provide valid League Identification Cards with photographs, and signed Medical Release Forms. Your USYS State Association may require additional paperwork to play in our tournament, including Travel Papers and/or Player Loan Forms. It is up to you to comply with your State Association’s rules. U.S. teams registered through AYSO, USSF or US Club Soccer must provide the appropriate travel documentation (for US Club, an approved roster from the US Club website) for the organization to which they are affiliated.
International teams must provide a certified team roster, League Identification Cards, medical release forms, Travel Papers, and/or Passports. In the event an International team does not have League Identification cards, passports for each player must be provided. All players must have a laminated or State Association approved player card to participate. No player card, no play. Players must use valid player cards from the current season.
Please email the following documents to firstname.lastname@example.org
Email Subject Line Team and coaches name
Certified Team Roster (USYSA, US Club, USSSA, FIFA Affiliate)
League Identification Cards / Passports to match Roster. If you have virtual cards, please take a screen shot with your phone. Attach these photos to your email.
Travel Documents (If your local league requires this document)
Teams are required to present player picture identification cards that are issued by their governing body at registration and at all matches. Tournament player picture identification cards will be made for all international players and must be presented at all matches. Identification cards will be checked by the referee prior to each match. The player’s shirt number must be the same as the shirt number on the daily match report. If the numbers are not the same, the referee is instructed not to let the player take part in the match until tournament officials resolve the matter.
Teams may use an unlimited amount of guest players as long as they are sanctioned under the same association as the rest of the team (USYSA or US Club), but are still subject to the maximum roster size rules above.
All teams are guaranteed a minimum of three (3) games.
HOME TEAM RESPONSIBILITIES
The Home Team is listed first on the game schedule and is responsible to supply the game ball.
Home Team is to wear white/light uniforms.
If the referee declares a uniform color conflict, the Home Team will be required to change jerseys.
No two teams will play from the same side of the field.
Fans/spectators will occupy the same side of the field as their team on the opposite side of the field. Teams will be split by HOME and AWAY tents.
Teams will wear uniforms of matching design and color with a minimum of six-inch numbers affixed to the back of the uniform shirt.
The uniform of the goalkeeper must be distinctly different in color from the basic colors of both competing teams.
No two players may have identical uniform numbers while participating in any match.
No jewelry may be worn in competition.
Shin guards are mandatory for all players.
No player will be allowed to play with a hard cast (padded or otherwise), nor will any player be allowed to play with any brace (knee or otherwise) that contains exposed metal or hard plastic, unless it is wrapped with foam wrapping or protective coating.
9U – 10U, two 25 minute halves
11U – 14U, two 30 minute halves
15U – 19U, two 35 minute halves
Half Time will be exactly five (5) minutes.
Unlimited substitution at any stoppage with the discretion of the referee.
FOUR TEAM DIVISION will consist of one (1) bracket of four (4) teams. Each team will play the others within its bracket for a total of three (3) games. The two (2) team with the most point from the bracket will advance to the finals.
FIVE TEAM DIVISION will consist of one (1) bracket of five (5) teams. Each team will play two (2) games on the first day and the results of those games will re-seed the teams for the second day. The 4th and 5th place teams will play the Quarter-finals and the winner of that game will advance to the semi-finals.
SIX TEAM CROSS BRACKET DIVISION will consist of two (2) brackets of three (3) teams. Each team will play the others in the opposite bracket for a total of three (3) games. The two (2) teams with the most points from both brackets will advance to the finals.
SIX TEAM DIVISION will consist of two (2) brackets of three (3) teams. Each team will play two (2) games within their bracket on the first day and the results of those games will re-seed the teams for the second day. The top two teams with the most points from each bracket will advance to the semi-finals. The 5th and 6th place teams will play the consolation game.
EIGHT TEAM DIVISION will consist of two (2) brackets of four (4) teams. Each team will play the others within its bracket for a total of three (3) games. The team with the most points from each bracket will advance to the finals.
TWELVE TEAM DIVISIONS will consist of three (3) brackets of four (4) teams. Each team will play the teams within its bracket for a total of three (3) games. The three (3) bracket winners along with the wild card team with the most points will advance to the semi-finals. (Bracket A vs Wild Card – Bracket B vs Bracket C)
SIXTEEN TEAM DIVISIONS will consist of four (4) brackets of four (4) teams. Each team will play the teams within its bracket for a total of three (3) games. The four (4) bracket winners will advance to the semi-finals.
PRELIMINARY ROUNDS SCORING
Six (6) points for each win.
Zero (0) points for each loss.
Three (3) points for each tie.
One (1) point for each shut-out.
One (1) point for each goal up to a max of three (3) goals per game.
0-0 Tie will be scored as four (4) points for each team. Three (3) for the tie and One (1) for the shut-out.
A match is considered official upon completion of one half of play regardless of the circumstances of termination during the second half with final results based on the score at termination.
Final standings for the pool will be determined by the total number of points accumulated during pool play.
TIE BREAKING WITHIN A POOL
Ties in pool standings will be broken by employing a tiebreaker. If more than two teams are involved in the tie, the first team to move ahead of the remaining teams will be awarded the highest place, and the tiebreakers continued until all ties are broken.
Head to head (if all teams played each other).
Goal Differential (5 goal Max)
Most Goals For
Least Goals Against
If a tie still exists after steps 1 through 4, FIFA Penalty Kicks from the Mark will be taken thirty (30) minutes prior to the scheduled start of the appropriate Quarter-final / Semi-Final game.
If a three-way tie exists within a bracket after steps 1 through 5, a three-way coin flip will be conducted. The teams that tie in the coin flip will compete in FIFA Penalty Kicks from the Mark to eliminate one team prior to proceeding to FIFA Penalty Kicks from the Mark with the third team. The coin flip and time of the FIFA Penalty Kicks will be 30 minutes prior to the Semi-Final games.
If ties exist in the determination of a wild card team, criteria 2 through 7 will be applied.
In the pre-determined pairings for the first game of the elimination stage, adjustments will be made if the wild card team comes out of the same preliminary round bracket, to avoid teams that have already played each other having to play each other again. No adjustments will be made after that.
TIE BREAKING IN KNOCK-OUT MATCHES
If the score is still tied at the conclusion of play in any knock-out game, semi-final, or final, there will be no added extra time. Kicks from the Penalty Spots in accordance with the procedure outlined in the FIFA Laws of the Game will be taken until a winner is determined. No knock-out match shall end in a tie. Only the players on the field at the conclusion of regulation play may participate. (Center Referee will gather all the players on the field at the end of regulation play and not allow them to go to their respective sidelines.
Teams failing to check-in (15) minutes prior to their scheduled kick-off time or failing to report ready to play within (5) minutes of scheduled kick-off time will forfeit their match. All teams must have a minimum of (7) players present to start the match. Teams that forfeit during pool play may continue on in pool play but not in semi or final matches.
For a forfeited match, the winner will be credited with a 1-0 win and awarded (3) points. A team abandoned by another team during a match will be awarded (3) points regardless of the score at the time of the abandonment. No points for team abandoning the match.
No points will be awarded if neither team shows up.
Any team leaving the field prior to the determination of a winner shall forfeit the match.
The tournament director is responsible for reporting scores and posting them on the tournament schedule and results page on gotsport.com. Referees turn in-game cards to GAME CARD tents and field marshals turn in cards to the score keeping team.
9U – 12U Three referee system. Offsides will be called.
HEADING RULE – 11U AND YOUNGER
Whenever the ball strikes a player in the head, play is stopped. The proper restart depends upon whether the player deliberately played the ball with his or her head. If deliberate, the proper restart is an indirect free kick to the opposing team. If this occurs within the goal area, the indirect free kick should be taken on the goal area line parallel to the goal line at the point nearest to where the infringement occurred. If the play by the head is deemed in advertent, then the proper restart is a dropped ball.
BUILD 0UT LINES – 10U AND YOUNGER
Build out lines will be established for U9 & U10 age groups and younger. Build out lines promote playing the ball out of the back in a less pressured setting. When the goalkeeper has the ball, either during play (from the opponent) or from a goal kick, the opposing team must move behind the build out line until the ball is put into play. Once the opposing team is behind the build out line, the goalkeeper can pass, throw or roll the ball into pay (punting is snot allowed). After the ball is put into play by the goalkeeper, the opposing team can cross the build out line and play resumes as normal. The ball is considered “in play” when the goalkeeper’s intended recipient has received the ball. Not the moment that the goalkeeper releases the ball.
If a goalkeeper punts the ball, an indirect free kick is awarded to the opposing team from the spot of offense. If the punt occurs within the goal area, the indirect free kick should be taken on the goal area line parallel to the goal line at the nearest point to where the infringement occurred.
The build out line will also be used to denote where the offside offenses can be called. Players cannot be penalized for an offside offense between the halfway line and the build out line. Players can be penalized for an offside offense between the build out line and the goal line.
The decisions of the referee regarding facts connected with play are final. The referee may only change a decision on realizing that it is incorrect or, at his/her discretion, on the advice of an assistant referee, provided, that he/she has not restarted play.
Teams may substitute only with the referee’s permission and only at the following times (including overtimes): Substitutions shall be unlimited except where specified otherwise in the rules and regulations for a special competition. Substitutions may be made, with the consent of the referee, at any stoppage in play (USYSA Rule 302).
Referees will be instructed NOT to add time to a game except in the most extenuating of circumstances.
All Coaches have total responsibility for the conduct of their players, substitutes, friends and spectators at all times. Coaching from the sidelines (giving direction to one’s own team on points of strategy and position) is permitted, provided:
No mechanical devices are used;
The tone of the voice is instructive and not derogatory;
Each coach or substitute remains within 10 yards on either side of the halfway line;
No coach, substitute, or spectator makes derogatory remarks or gestures to the referees, other coaches, players, substitutes, or spectators;
No coach, substitute, or spectator uses profanity or incites, in any manner, disruptive behavior.
CAUTIONS AND EJECTIONS
A player or coach receiving two cautions (yellow cards) in a single game is considered to have been given an Ejection (red card) for the purposes of awarding point for the Tournament competition. A player who has been ejected (sent off) will not be replaced. A player or coach who has been ejected will not return for that game and must leave the field of play and will not be allowed to participate in the next scheduled game. A player or coach who is ejected for violent conduct or serious foul play will not be allowed to participate in the next scheduled game. Any player or coach who assaults a referee will be expelled from the Tournament. A team will be disqualified from the Tournament if any player or coach fails to comply with the provisions of this section. Cards for ejected players or coaches will be available from the Field Marshal after they have satisfied their penalty.
No points will be deducted for an ejection/red card.
SUSPENDED AND TERMINATED GAMES
If in the opinion of the referee a game must be suspended (for reason), the game may be resumed, but is subject to being ended not less than five (5) minutes prior to the scheduled start of the next game. If in the opinion of the referee, a game must be terminated for misconduct of players, bench coaches, or spectators; the offending team could be suspended from further play and will forfeit that game and all remaining games. All previous points earned remain as played. Additionally, the home league and State Association will be contacted as appropriate.
No protests will be allowed and all games will be considered final. The Tournament Director will resolve any situation not explicitly covered by the rules. Disputes relating to the interpretation of these rules will be resolved with the Field Marshal and Administrators/Coaches that are registered with the involved team(s). Individuals may not represent a team if not registered as an Administrator/Coach with the involved team(s).
All teams who forfeit will have the game(s) scored as a 0-1 loss. The winner will be awarded eight (8) points (6 for the win; 1 for a goal and 1 for a shutout). If, at the discretion of the Tournament Director, a forfeit provides an unfair advantage, the Tournament Director may make an adjustment in the bracket. Teams forfeiting their first game will be assumed to forfeit all games unless they contact the Tournament Director at least 3 hours prior to their subsequent games. Teams will forfeit for any of the following reasons:
Teams fail to check in at the required location, ready to play five minutes before the scheduled kick off time
Home team fails to produce an alternate color jersey if referee determines there is a color conflict
Teams fail to produce laminated player passes and/or coach’s pass
Teams fail to report to the field with the minimum number of players required to start the game (Seven (7) for U10-U19)
Coach is ejected and fails to leave the field when directed to do so
Coach is ejected and there is no other coach or administrator available
Game is suspended due to the misconduct of players, coaches, administrators, parents or spectators. There will be no refunds to teams who forfeit their own games.
Regardless of weather conditions, coaches and their teams must appear at their respective field site, ready to play as scheduled. Failure to appear will result in forfeiture of the match. Only the Tournament Director(s) may cancel or postpone a match. Referees may suspend a match only in case of severe weather, in his/her discretion. The Tournament Director reserves the right to make the following changes in the event of inclement weather:
Relocate and/or reschedule a match.
Change a division structure.
Reduce scheduled duration of a match.
Cancel a match.
In the evet of inclement weather, forcing play to be halted and preventing the match from completing during the scheduled time, the score shall stand if at least one-half of the match has been completed.
Plan A: All matches will be played as scheduled.
Plan B: Shorten all first-round matches.
Plan C: Plan B plus shorten all second round matches the same.
Plan D: Plan C plus shorten all third round matches the same.
PLAN E: Plan C plus Champions will be decided by most total points between all brackets within your division. FIFA Penalty Kicks from the Mark will be used in case of a tie breaker.
Plan F: In the event the fields become totally unplayable or the weather becomes a hazardous condition, it may be necessary to decide some matches with FIFA penalty kicks.